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1. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Axe Coldon wrote: Daichi Yamato wrote: Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller. Drilling ...
- by Axe Coldon - at 2016.09.14 22:28:50
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2. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Citadels are the biggest and most expensive of the new structures. They are your base of operations. Even if they are un-finished, they won't be getting any smaller. Drilling platforms will be cheaper and may even provide ...
- by Axe Coldon - at 2016.09.14 14:11:38
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3. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: [quote=Axe Coldon] Also if Citadels are to replace pos's, I assume there will be a small one coming out? Any timeline on that? "small" structures are things like mobile tractor units the closest thing to a "small" ci...
- by Axe Coldon - at 2016.09.13 20:41:57
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4. Manfacturing in Citadels timeline - in Player Features and Ideas Discussion [original thread]
Does anyone know when CCP plans to add more modules for the Service Slots in Citadels. In Blogs all I find is the general one that industrial citadels will be a thing some day. The existing Citadels have many slots, but only 3 modules. Cloning, ma...
- by Axe Coldon - at 2016.09.13 18:14:01
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5. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Vincent Athena wrote: No, it does not. You mine ALL the ore in the anomaly so you can get another anomaly. You know, I heard a rumour there are these things called static belts in Null, that have even more in them th...
- by Axe Coldon - at 2015.04.15 22:18:10
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6. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Garr Khan wrote: Oh man... so much for that Mega/Zyd speculation... glad I saw the devblog quick and was able to dump to sells. How do you figure? I think zydrine and megacyte prices will go through the roof after these changes. They are low...
- by Axe Coldon - at 2015.04.14 22:49:03
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7. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Hmm.. very radical changes. Harder to pop the Index belts as they all have a ton of Spod. I am guessing it should solve the mexallon shortage when null mining/building. Usually I write big long opinion pieces about any mining change. But this is ...
- by Axe Coldon - at 2015.04.14 22:26:19
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8. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Unless CCP wants to die that slow death a gaming company experiences when they don't innovate, they will do something. I suspect that have something in mind but can't or won't say. To me its simple. Expansion. More space to fight over. Much more...
- by Axe Coldon - at 2014.07.19 17:12:00
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9. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Well my take on the state of EVE is the universe is too small. With minor exceptions its the same size with 600,000 subs as it was with 30,000 subs. 20x the people in the same space. The EVE Universe needs to grow. It's more of an Eve Galaxy atm....
- by Axe Coldon - at 2014.07.15 17:13:00
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10. Jump Fuel Consumption based on ship size - in Player Features and Ideas Discussion [original thread]
I like it. Makes sense. Why should only the JF need more fuel. Supers and titans are bigger then jf's. But I don't see how this will change deployment. If a titan takes 6000 a ly it will need a bigger fuel bay. The argument they will be more spre...
- by Axe Coldon - at 2014.06.09 17:10:00
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11. Band-aid for the "40% just levels his raven": highsec issu... - in Player Features and Ideas Discussion [original thread]
Gevlon Goblin wrote: We heard in the fanfest presentation that only 10% of the paying players turn to "diverse play", 50% quits soon and 40% are just "leveling up their Raven". Obviously I cannot offer a serious fix for that, as addressing this...
- by Axe Coldon - at 2014.06.08 21:34:00
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12. Industry expansion - Industry problem - in Player Features and Ideas Discussion [original thread]
Anna Jameson wrote: With the upcoming changes to industry it revitalised my interest in the game when it was beginning to wane and i decided to skill into production and manufacturing but i noticed a problem. I recently began to look at what is...
- by Axe Coldon - at 2014.06.08 21:28:00
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13. Why are people leaving? and wjhat can we do about it? - in Player Features and Ideas Discussion [original thread]
Ala Bamma wrote: Troll all you want, but this is the truth from the 50% that leave, as was noted at fanfest Why are players leaving? they die too much to the big hammer (10X or more then their numbers) 2 I die in new player systems/ I get sc...
- by Axe Coldon - at 2014.06.08 13:56:00
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14. Requested change to Mining Crystals - in Player Features and Ideas Discussion [original thread]
Luna Arindale wrote: I've had my strip miners auto reload crystals before. Are you sure you have enough crystals in your cargo hold? My bad they do. They just don't start back up but that is the same behavior as guns. SO I deleted that part ...
- by Axe Coldon - at 2014.06.07 14:50:00
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15. Requested change to Mining Crystals - in Player Features and Ideas Discussion [original thread]
CCP, Please remove the random chance for mining crystal decay and replace it with a set amount of decay. Its very annoying (and has no game play value or makes sense) to have 2 or 3 identical crystals on the same rock for the same duration but th...
- by Axe Coldon - at 2014.06.07 12:52:00
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16. High sec GANKING - in Player Features and Ideas Discussion [original thread]
Fragglewump wrote: I don't have and issue with ganking itself, but I feel that there is not enough of a punishment for it, they get a sec stat hit use tags to get it back, they get kill rights they use and alt to get rid of it or some one sets ...
- by Axe Coldon - at 2014.06.07 12:38:00
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17. Prepare new players for suicide gankers - in Player Features and Ideas Discussion [original thread]
NO mission will truly prepare a new person for suicide gankers. They think high sec is mostly safe. They have heard they can be killed even there..as long as the killer has enough dps to kill them before concord shows up. But after playing a bit a...
- by Axe Coldon - at 2014.06.07 03:40:00
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18. Skiff mining output nerf with Modulated Deep Core Strip Miner II - in Player Features and Ideas Discussion [original thread]
CCP, Was it intentional that the output of a skiff now is less? Test Paramters: Rorq Bonus (perfect Skills, Foreman Implant, T2 warfare links) Miner (perfect, 5% implant) Before with Merc rig and 2 t2 mining laser upgrades Ore output was 3544....
- by Axe Coldon - at 2014.06.03 19:03:00
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19. What will the Hulk M3 per turret be after Kronos - in Player Features and Ideas Discussion [original thread]
In Kronos they are going shorter cycles, less m3 per cycle (for more total m3's per hour). Has anyone calculated the M3 per cycle with perfect skills, perfect rorq bonus, for a hulk with T1 strip miners and T2 strip miners with T2 Crystals with th...
- by Axe Coldon - at 2014.05.30 15:43:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Rab See wrote: Its been said, but any Dev input on the issue of the armour freighters having an advantage on tanking using low slots? Adaptive Nanos and the variants: 3x Coreli ANP on Provi: 46000 EHP with minimum 60% on explosive. The same ...
- by Axe Coldon - at 2014.05.28 20:16:00
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